BASIC BINUS UI/UX Competition — Third Place

Xera education app interface for the BASIC BINUS UI/UX competition.

BASIC BINUS UI/UX — 3rd Place

My third-place BASIC (Business and System Innovation Challenge) UI/UX competition project at BINUS: an education app inspired by Sokrates, designed in a 24-hour final.

PROJECT INFORMATION

Category:

UI/UX Competition

Role:

UI/UX Designer

Organizer:

Bina Nusantara University

Location:

BINUS Taman Anggrek

Team:

Shiva Augusta, Priksa Trisna

Tools:

Figma, Canva

ABOUT

BASIC international UI/UX competition poster.

BASIC — Business and System Innovation Challenge

The challenge was hosted by Bina Nusantara University in collaboration with Skorates, a leading provider of digital solutions for education in Indonesia. Skorates supports schools in digital transformation through learning platforms, teacher training, and IT infrastructure. The competition aimed to inspire students to create innovative digital solutions to modernize education in Indonesia.

CONTEXT

Sokrates app App Store listing used as a project reference.

Sokrates App

We were tasked with designing a platform inspired by the Sokrates App, which integrates multiple features such as:

  • School Information System (admission, LMS, e-raport, e-finance, e-library)

  • Digital Content (ICT and non-ICT learning materials, virtual labs, robotics)

  • Teacher Professional Development (Merdeka Mengajar, digital learning modules)

  • School IT Infrastructure (consultation, implementation, maintenance)

CHALLENGE

Workspace used during the BASIC BINUS 24-hour UI/UX design challenge.

24 Hours Live Design

In the final round, the organizers gave us 24 hours to complete the case study. We were free to manage our time however we wanted whether to relax, rest, or work continuously as long as the final solution was submitted on time. We maximized the entire 24 hours to design a mobile platform that integrated AI features to enhance the educational experience.

PROCESS

User persona research for the Xera education app.

User Persona

We created "Budi Santoso," a busy parent seeking a simpler way to manage his child’s school enrollment. His struggles with complex procedures and scattered information guided our design decisions for a more intuitive user experience.

Platform Requirements

We mapped out:

  • Financial Platform: Online payments, scholarship applications, real-time tracking, and transparency features.

  • Academic Testing Platform: Centralized scheduling, result management, and real time analytics.

High-fidelity design of the Xera education mobile app.

Hi Fidelity Design

Before the final, we submitted wireframes. During the 24 hour challenge, we enhanced them with the new case requirements.

Xera education app prototype screens connected in Figma for the BASIC competition.

Prototype

After completing the hi fidelity design, we moved on to creating the interactive prototype. This allowed us to transform the static screens into a fully clickable experience, making it easier to demonstrate user flows and validate the overall usability of the platform.

PREVIEW

Login and home screens of the Xera education app.
Xera education app notification, academic progress, and registration screens.
Xera school admissions flow showing registration status and student information.
Group photo of the BASIC competition Binus winners.
BASIC BINUS UI/UX competition team photo with the third-place award.
BASIC UI/UX competition certificate.