INSPACE ITK UI/UX Competition — Third Place

Travelmate tourism app mockup for the INSPACE competition.

INSPACE ITK UI/UX — 3rd Place

My third-place INSPACE UI/UX competition project at Institut Teknologi Kalimantan (ITK): Travelmate, a travel app concept with virtual reality exploration.

PROJECT INFORMATION

Category:

UI/UX Competition

Role:

UI/UX Designer

Organizer:

Institut Teknologi Kalimantan (ITK)

Location:

Online

Team:

Naufal Mussyafa

Duration:

3 Weeks

Tools:

Figma

ABOUT

INSPACE competition guide book.

INSPACE Competition

INSPACE Competition is a UI/UX event hosted by the Institute Technology of Kalimantan, featuring two categories: UI/UX Design and Business Plan. I joined the UI/UX category, where we were given five theme options. Our team chose the travel theme to create an innovative solution for travel planning.

CONTEXT

Virtual Reality

During research, I realized that most travel apps focus on bookings and recommendations but rarely offer immersive experiences. This inspired me to design an app that integrates Virtual Reality (VR), so travelers can explore destinations before they decide to go.

CHALLENGE

Unique Features

With so many travel apps already available, the real challenge was finding a unique feature that addresses user needs while standing out from the competition.

PROCESS

Travelmate user persona research for the INSPACE tourism app concept.

User Persona

We defined a traveler persona who loves affordable trips, wants easy access to reliable information, and often seeks inspiration online. They feel overwhelmed by scattered information and crave a simpler, clearer experience.

Travelmate user journey map showing travel planning needs and pain points.

User Journey

We mapped out the traveler’s journey from searching online to booking trips identifying pain points like lack of personalization, confusing layouts, and incomplete details. This helped us pinpoint opportunities to make the app simpler, clearer, and more useful.

Low-fidelity mobile wireframes reused as a layout reference.

Wireframe

We created wireframes to outline the app’s structure, user flow, and content placement. Keeping the design simple at this stage made it easier to test ideas and collect feedback before building the final design.

High-fidelity Travelmate app design.

Hi - Fidelity Design

Once the structure was validated, we designed polished, visually appealing screens that aligned with the app’s purpose while maintaining clarity and ease of use.

Interactive Travelmate app prototype.

Prototype

Finally, we built an interactive prototype to simulate real user flows browsing destinations, booking accommodations, exploring VR views, and checking travel deals bringing the entire experience to life..

PREVIEW

Travelmate login and onboarding screens with travel preferences.
Travelmate home and destination search screens.
Travelmate destination exploration screens with virtual reality travel features.
Travelmate accommodation details, coupons, and booking screens.
INSPACE competition third-place award certificate, framed.