UDINUS National UI/UX Challenge — Pandai, Top 10

UDINUS UI/UX Challenge — Top 10
My Top 10 National UI/UX Challenge project at Universitas Dian Nuswantoro (UDINUS): Pandai, a personalized learning app concept with private learning, live classes, forums, and exercises.
PROJECT INFORMATION
Category:
UI/UX Competition
Role:
UI/UX Designer
Organizer:
Universitas Dian Nuswantoro (UDINUS)
Location:
Semarang, Central Java, Indonesia
Team:
Naufal Mussyafa
Tools:
Figma
ABOUT

Universitas Dian Nuswantoro (UDINUS)
The National UX Challenge was organized by Dian Nuswantoro University, providing participants the opportunity to design innovative digital products.
CONTEXT

Personalization
Research revealed that most learning platforms focus on general video content and standard exercises but lack personalization and interactivity. This insight inspired the idea for Pandai, a platform offering tailored learning experiences for students from elementary to high school.
CHALLENGE

Effective and efficient
A housewife in Jakarta wants to support her children’s education with an online platform. She needs a simple yet effective app that offers structured lessons, live classes, and discussion forums while keeping her kids engaged and motivated to learn independently.
PROCESS

User Persona
We defined a parent persona seeking personalized online learning support for her children. Her needs for clear lesson choices, live classes, and practice exercises guided the Pandai education app design.

User Journey
Her experience with most learning platforms is mixed: while she appreciates the wide range of features, she struggles with complicated navigation and disorganized content. This shows the need for a solution that is intuitive, structured, and tailored to users like her.

Wireframe
Wireframes were created to define the app’s structure and flow, focusing on usability and clarity. By testing early layouts, I ensured each feature supported user needs before moving on to detailed designs.

Hi-Fidelity Design
The final design introduced a clean, intuitive interface for accessing private learning sessions, educational videos, live classes, forums, and exercises. Accessibility and simplicity guided the overall design to ensure a seamless learning experience.

Prototype
An interactive prototype demonstrated user flows from selecting private lessons to joining live classes and participating in discussions, making it easy to test and refine the design before development.
PREVIEW





